NFT Overview
Below is a detailed breakdown of each NFT available in RanchersLand. This guide includes production stats, resource consumption, and unique advantages.
🏡 Ranch Structures (Produce RANCH Tokens)




NFT Name
Rarity
Stamina Cost
Durability Cost
Max Durability
Charge Time
Rewards
Mint Cost
Mint Consumption
Goose Coop
Basic
5
3
100
1 hr
1.7 RANCH
135 TOOL, 800 RANCH
50 Stamina
Chicken Coop
Common
10
5
100
1 hr
5.0 RANCH
400 TOOL, 2400 RANCH
100 Stamina
Stable
Uncommon
30
15
300
1 hr
17.0 RANCH
1200 TOOL, 7200 RANCH
200 Stamina
Barn
Rare
60
45
900
1 hr
54.0 RANCH
3600 TOOL, 21600 RANCH
300 Stamina
Important: Crafting requires Stamina, but the initial 200 reserve Stamina granted to new accounts cannot be used for crafting. To proceed with crafting, players must have at least:
200 (reserve) + required Stamina costin their available Stamina pool.
🌾 Farming Tools (Produce FARM Tokens)



NFT Name
Rarity
Stamina Cost
Durability Cost
Max Durability
Charge Time
Rewards
Mint Cost
Mint Consumption
Sickle
Common
0
5
250
1 hr
5.0 FARM
200 TOOL, 1200 RANCH
100 Stamina
Scythe
Uncommon
0
20
1000
1 hr
20.0 FARM
800 TOOL, 4800 RANCH
200 Stamina
Harvester
Rare
0
32
1600
1 hr
80.0 FARM
3200 TOOL, 19200 RANCH
300 Stamina
Important: Crafting requires Stamina, but the initial 200 reserve Stamina granted to new accounts cannot be used for crafting. To proceed with crafting, players must have at least:
200 (reserve) + required Stamina costin their available Stamina pool.
⚙️ Tool Facility (Produces TOOL Tokens)

NFT Name
Rarity
Stamina Cost
Durability Cost
Max Durability
Charge Time
Rewards
Mint Cost
Mint Consumption
Workshop
Common
133
5
250
2 hrs
100.0 TOOL
4000 TOOL, 24000 RANCH
400 Stamina
Important: Crafting requires Stamina, but the initial 200 reserve Stamina granted to new accounts cannot be used for crafting. To proceed with crafting, players must have at least:
200 (reserve) + required Stamina costin their available Stamina pool.
Note: This means some high-tier crafts (e.g., Workshop or Diamond Worker) cannot be crafted without staking at least one Worker NFT, since additional Stamina capacity is required.
🧑🌾 Worker NFTs (Assist & Enhance Gameplay)












Worker Name
Rarity
Types
Saved Claims
Extra Tool Slots
Extra Stamina
Bonus Reward Odds (%)
Daily Reward Rate (RNG)
Unstake Cooldown
Charge Time
Consumption
Mint Cost
Mint Consumption
Bronze Worker
Common
Ranch, Farm, Tool
1
+1
+200
10%
1-3 RCOIN
3 day
24 hour
100 Stamina
400 TOOL, 60 RCOIN
100 Stamina
Silver Worker
Uncommon
Ranch, Farm, Tool
2
+2
+400
20%
2-6 RCOIN
3 day
24 hour
200 Stamina
800 TOOL, 120 RCOIN
200 Stamina
Gold Worker
Rare
Ranch, Farm, Tool
3
+2
+800
30%
3-9 RCOIN
3 day
24 hour
300 Stamina
1600 TOOL, 240 RCOIN
300 Stamina
Diamond Worker
Epic
Ranch, Farm, Tool
4
+3
+1200
40%
4-12 RCOIN
3 day
24 hour
400 Stamina
3200 TOOL, 480 RCOIN
400 Stamina
Worker NFTs provide powerful advantages that scale with their rarity:
🕓 Stores Missed Claims Higher rarity Workers allow you to accumulate unclaimed mining cycles from the past (e.g. if you miss a few hours, they are not wasted).
🎁 Bonus Mining Chance When you claim with a token-producing NFT of the same type as the Worker, you have a chance to trigger an extra mining reward. This bonus does not consume any stamina or durability.
🧠 Smart Claiming (Once per Day) Each Worker can perform 1 claim per day, producing RCOIN.
💪 Increases Stamina Pool Your total stamina is increased based on the Worker’s rarity (e.g. Bronze +200, Diamond +1200).
📦 Allows Multiple NFT Staking By default, you can stake only 2 NFT of each type. With Workers, you can stake more scaling with their rarity.
👥 Dual Worker Support You can use up to 2 Workers of the same type at the same time. Their bonus chances stake!
Example:
No Worker → 0% bonus chance for bonus reward per claim
1 Bronze Worker only → 10% bonus chance for bonus reward per claim
1 Bronze + 1 Bronze → 10% + 10% = 20% bonus chance for bonus reward per claim
1 Silver + 1 Bronze → 20% + 10% = 30% bonus chance for bonus reward per claim
1 Gold + 1 Silver → 30% + 20% = 50% bonus chance for bonus reward per claim
2 Diamond Workers → 40% + 40% = 80% bonus chance (max cap) for bonus reward per claim
📦Worker Pack Opening
Crafted Worker Packs can be opened outside the game. When opened, each pack will randomly generate 1 Worker NFT with the following probability distribution:
75% chance to receive a Ranch-type worker
20% chance to receive a Farm-type worker
5% chance to receive a Tool-type worker
Healer NFTs (healing decayed Tools/Workers)




Healer Name
Rarity
Heal Types
Heal Reward (%)
Reward Hours
Bronze Healer
Common
Tools/Workers
25%
84 hours
Silver Healer
Uncommon
Tools/Workers
50%
168 hours
Gold Healer
Rare
Tools/Workers
75%
252 hours
Diamond Healer
Epic
Tools/Workers
100%
336 hours
Overview
The Healer NFT is a pivotal utility asset within the Ranchers Land Decay System, designed to restore the health of all decayed Tools and Workers in a wallet. Each Healer represents a unique rarity tier with a fixed healing potency, enabling strategic recovery and sustainability of gameplay assets.
Function: The Healer applies to all Tools and Workers in the wallet simultaneously according to the decay and sub 0 rule.
Mint Restriction: One Healer Mint usable only once per wallet (any rarity)
Staking Rule: Only one Healer Worker can be staked per wallet at a time
Fully decayed assets (336 hours) cannot be healed
How Healing Works
The Decay System runs on a 336-hour (14-day) cycle, after which a Tool or Worker reaches 100% decay and becomes unusable. Healers restore a portion of this decay, proportionate to their rarity.
Example 1 — Bronze Healer
If a Tool has 200 hours of decay, using a Bronze Healer (25%) restores 84 hours, reducing total decay to 116 hours remaining.
Example 2 — Bronze Healer #4 25% + Bronze Healer #5 25%
If a Tool has 150 hours of decay, a #4 mint Bronze Healer (25%) restores 84hours, you can unstake #4 mint and stake #5 mint Bronze Healer (25%) restoring another 84hours = 168hours of healing that will make your Workers/Tools 336/336 (full restoration). Overflow Rule (Sub 0)
If the applied healing exceeds the remaining decay on any Tool or Worker, the extra healing hours are calculated as sub 0 — meaning no additional benefit is carried over once the asset reaches 0% decay (fully functional).
Example: If a Tool has 60 hours of decay and you use a Gold Healer (252-hour heal), only 60 hours will be restored; the remaining 192 hours are calculated as sub 0 (ignored).
Healer Pack Opening
When opened, each pack will randomly generate 1 Healer NFT with the following probability distribution:
65% chance to receive a Bronze Healer
20% chance to receive a Silver Healer
10% chance to receive a Gold Healer
5% chance to receive a Diamond Healer
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