# Tokenomics

&#x20;  RanchersLand introduces a multi-token economy designed for sustainability, balance, and long-term player engagement. Each token serves a distinct purpose within the game ecosystem.

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#### 🎯 Core Token Utility

There are **four primary tokens** used in RanchersLand, each with a dedicated function:

| Token     | Utility Description                             |
| --------- | ----------------------------------------------- |
| **RANCH** | Main game reward token (earned via NFT claims)  |
| **FARM**  | Used to restore stamina (energy)                |
| **TOOL**  | Required for repairing equipment and crafting   |
| **RCOIN** | Earned from workers; can be traded on exchanges |

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#### 💰 Initial Token Supply

| Token     | Total Supply (Initial)    |
| --------- | ------------------------- |
| **RANCH** | 1,000,000,000 (1 billion) |
| **FARM**  | 500,000,000               |
| **TOOL**  | 500,000,000               |
| **RCOIN** | 250,000,000               |

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#### 📊 Supply Management

* **Token supply is not fixed.**\
  Based on the growth of the player base and in-game demand, token supply can be expanded.
* **Supply increases are governed by community voting.**\
  Every **3 months**, a DAO-style vote may be held to increase the total supply of each token by **1% to 20%** if deemed necessary.

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#### 🔥 Burn & Consumption Mechanisms

* Tokens are actively consumed during gameplay (claiming, crafting, repairing, stamina refill).

  > ⚠️ *With the introduction of the Season System, all consumption rates (Stamina, Durability and Rewards) now vary based on the current season.*\
  > 🌾 *Additionally, crafting actions now consume Stamina, increasing FARM token demand.*
* **Withdrawals incur a dynamic fee of 5–8%.**
* **External transfers trigger a passive burn**:\
  Whenever a token is transferred from one wallet to another outside the game, **0.25% of the amount is burned**, reducing the total circulating supply.

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#### 📉 Economic Design Goals

* Prevent inflation through controlled minting and burning
* Ensure token utility in both gameplay and external markets
* Support a long-term, sustainable in-game economy for all players
