Tokenomics
RanchersLand introduces a multi-token economy designed for sustainability, balance, and long-term player engagement. Each token serves a distinct purpose within the game ecosystem.
π― Core Token Utility
There are four primary tokens used in RanchersLand, each with a dedicated function:
RANCH
Main game reward token (earned via NFT claims)
FARM
Used to restore stamina (energy)
TOOL
Required for repairing equipment and crafting
RCOIN
Earned from workers; can be traded on exchanges
π° Initial Token Supply
RANCH
1,000,000,000 (1 billion)
FARM
500,000,000
TOOL
500,000,000
RCOIN
250,000,000
π Supply Management
Token supply is not fixed. Based on the growth of the player base and in-game demand, token supply can be expanded.
Supply increases are governed by community voting. Every 3 months, a DAO-style vote may be held to increase the total supply of each token by 1% to 20% if deemed necessary.
π₯ Burn & Consumption Mechanisms
Tokens are actively consumed during gameplay (claiming, crafting, repairing, stamina refill).
β οΈ With the introduction of the Season System, all consumption rates (Stamina, Durability, Cooldown, and Rewards) now vary based on the current season. πΎ Additionally, crafting actions now consume Stamina, increasing FARM token demand.
Withdrawals incur a dynamic fee of 5β8%.
External transfers trigger a passive burn: Whenever a token is transferred from one wallet to another outside the game, 0.25% of the amount is burned, reducing the total circulating supply.
π Economic Design Goals
Prevent inflation through controlled minting and burning
Ensure token utility in both gameplay and external markets
Support a long-term, sustainable in-game economy for all players
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