Tokenomics

RanchersLand introduces a multi-token economy designed for sustainability, balance, and long-term player engagement. Each token serves a distinct purpose within the game ecosystem.


🎯 Core Token Utility

There are four primary tokens used in RanchersLand, each with a dedicated function:

Token
Utility Description

RANCH

Main game reward token (earned via NFT claims)

FARM

Used to restore stamina (energy)

TOOL

Required for repairing equipment and crafting

RCOIN

Earned from workers; can be traded on exchanges


πŸ’° Initial Token Supply

Token
Total Supply (Initial)

RANCH

1,000,000,000 (1 billion)

FARM

500,000,000

TOOL

500,000,000

RCOIN

250,000,000


πŸ“Š Supply Management

  • Token supply is not fixed. Based on the growth of the player base and in-game demand, token supply can be expanded.

  • Supply increases are governed by community voting. Every 3 months, a DAO-style vote may be held to increase the total supply of each token by 1% to 20% if deemed necessary.


πŸ”₯ Burn & Consumption Mechanisms

  • Tokens are actively consumed during gameplay (claiming, crafting, repairing, stamina refill).

    ⚠️ With the introduction of the Season System, all consumption rates (Stamina, Durability, Cooldown, and Rewards) now vary based on the current season. 🌾 Additionally, crafting actions now consume Stamina, increasing FARM token demand.

  • Withdrawals incur a dynamic fee of 5–8%.

  • External transfers trigger a passive burn: Whenever a token is transferred from one wallet to another outside the game, 0.25% of the amount is burned, reducing the total circulating supply.


πŸ“‰ Economic Design Goals

  • Prevent inflation through controlled minting and burning

  • Ensure token utility in both gameplay and external markets

  • Support a long-term, sustainable in-game economy for all players

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